jmtorres: Text is "It's death for me to be caught with marbles in my possession" quote from Vorkosigan. Image of marble. (marbles)
jmtorres ([personal profile] jmtorres) wrote2018-11-12 02:24 pm

some stuff about terragenesis

I got sucked into this game [personal profile] echan told me about, Terragenesis, that has you terraform the planets in our system based on NASA data. So I far I did the Moon on Beginner mode (I achieved Paradise levels, but, Beginner mode), Mercury on Medium mode, and now I'm doing Mars on Expert Mode with Biospheres.

random thoughts:

Biosphere mode has you genetically engineering life forms to suit them to however you've fucked up the environmental levels. [personal profile] brokenallbroken asked about gravity adaptations, and huh, that's one factor that doesn't show up in environmentals at all even though it should be different on each of the different planets and they're plenty detailed for most things. Maybe because a) you can't change it and b) we don't know enough about how it will affect life forms, like, developmentally?

The whole genetic engineering thing makes the Jurassic Park gag that turns up as one of the colony culture flavor texts make more sense. I was amused by it when I was playing in easy mode, but now I'm like ahahahaha right we're playing with fire.

Speaking of playing with fire, pretty much as soon as my environment could support carnivores I made dragons (reptiles + large + flying + i fucked up the O2 environmental adaptation). [personal profile] echan side-eyed me about it. Well, my terrestrial food chain got too top-heavy and I (am going to assume evacuated rather than killed) my entire colonial population when the plant life fell below support level, so I killed off all but one of my terrestrial carnivores and about half my herbivores to correct. No more land dragons--the carnivore I kept was a domesticated mammal that I have been thinking of as cats. (The sea still has dragons. Also sharks.) All my plants are listed at "rampant" or "overpopulated" and I refuse to assume this means they can support more animals, I am just going to leave the jungles growing out of control rather than risk environmental collapse again.

My policy has been, once I get the environmental levels in range, to turn off as much technology as possible and stop dicking with them. This is why no part of my colonial population had hab domes to retreat to when I fucked up the plant life the other day. This also means that generally the only thing I've left on is children's creches (they don't have environmental effects, only human population ones), and that when the colonial culture/sociopolitical flavor texts come up, well--

the terrorists trying to prevent Martian independence are generally blowing up children's creches.

and like partly my policy about turning all the technology off is BECAUSE terrorists blew up something I was controlling air pressure with on the Moon and I came back to ZERO ATMOSPHERE, so what I've done is limit what they can blow up to things that won't screw up the enviroment and kill everyone--but could the one-line villains have SOME modifier of shame about the optics of blowing up children?

I wish there were acknowledgements of population and culture in the mining outposts, because those miners are definitely doing stuff. I get updates about them occasionally--they've struck paydirt, or they upgraded the mine status to be more efficient. They seem like an ebullient bunch. And I wish I could convert the mining outposts to cities directly, instead of my current method, which is, when I no longer need the mining revenue because the cities are economically viable, demolish the mines and establish a city in the same place with the same name. They'll start from zero on culture which is so unfair.

another random gripe: why are there so many anti-vaxxers in space???? If you don't trust science and technology why did you move to another planet???? because it seems like I'm always having to counter anti-intellectual campaigns.

it's funny that the elevation of cities is set at a single point rather than over their spread. I've had a couple of Venices that were clearly slipping into the ocean, but the game didn't warn me about drowning at all because the elevation was set on the peak in the center.